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Major Stress
Major Stress
3D Modeler, and Texture Artist
Winchester, United States

Summary

Hobbyist 3D Modeler, and Texture Artist since 1998. I used to go by the avatar The Stress Puppy when I first started all of this. As you can see I have since been "promoted" ;)
My work focus's mostly on Star Trek Gaming Models. Which in the beginning were very low poly, low resolution, and low quality. Over the course of twenty plus years that has changed. My modeling skills, and my more recent work has evolved with it. Though my works are still considered "low poly". Thirty thousand tri's is my own self imposed poly limit for any project. Thirty thousand tri's is certainly much better than three thousand which most home rigs of the late 1990's, and early 2000's could barely handle.
I am interested in other genres as well. I just have not really had the chance to get into any projects involving them, and I also have been dabbling in some character work as well. However. For right now my work is pretty much all Star Trek Gaming. My goals are when i work on any project to make Render Quality work at the Lowest Possible Poly Count. Since most of my works are used for modifications of other games like currently Homeworld: Remastered, and the upcoming Homeworld 3 with the Unreal Engine. The work must stay within the poly, and texture limitations of those game engines. Of course those limitations change once new games, software, and hardware are released.
My works were in the following game modifications. Many single ship models built for the games Starfleet Command volumes 1, 2, and 3. Sacrifice of Angels, and Beyond the Final Frontier for Homeworld Classic, and Homeworld Cataclysm. Favor the Bold for Bridge Commander. Ages of War for Nexus the Jupiter Incident. Sacrifice of Angels 2 for Sins of the Solar Empire. My current works are mostly for Star Trek: Continuum for Homeworld Remastered, and a possible future Homeworld 3 project.

Skills

3D ModelingTexture Artist

Software proficiency

3ds Max
3ds Max
Blender
Blender
LightWave 3D
LightWave 3D
Photoshop
Photoshop
softimage xsi
softimage xsi